Rendered at 22:22:50 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
knolan 15 hours ago [-]
I love that Blender can be a powerful scientific tool. Unlike a lot of software build for research, Blender is fast and user friendly, even if it has a learning curve. The addition of geometry nodes adds so much more capability too.
I’ve used it to help students visualise topologies for meshing in command line CFD tools. It’s also great for motion tracking objects in video footage. I’ve even used it to simulate various camera systems.
Unfortunately the videos aren’t working on my iPhone. I’ll try on desktop later.
mikeaskew4 8 hours ago [-]
Totally agree with you. But there is still a steep learning curve with Blender. when 3d tools can become truly “user friendly“ the sky is no longer the limit.
sylos 5 hours ago [-]
What would you want for user friendly? Anything powerful will have a learning curve, that is a fact. The basics of blender usage, i.e. the mechanical aspects of the modeling components minus geonodes, are learned in an afternoon.
Everything else is an understanding of what you, the user, wants. Translating what you want into thing you see on the computer is something that can't be learned quickly.
I excluded geonodes because geonodes are best thought of as just a (simple?) programming language with all the faults and foibles of a programming language.
I’ve used it to help students visualise topologies for meshing in command line CFD tools. It’s also great for motion tracking objects in video footage. I’ve even used it to simulate various camera systems.
Unfortunately the videos aren’t working on my iPhone. I’ll try on desktop later.
Everything else is an understanding of what you, the user, wants. Translating what you want into thing you see on the computer is something that can't be learned quickly.
I excluded geonodes because geonodes are best thought of as just a (simple?) programming language with all the faults and foibles of a programming language.